Code of Conduct

Code of Conduct

Last Updated 2019.07.09

The Code of Conduct below applies to all Buffalo Gaymers events. While we never expect difficulties at our events (please don’t be scared off by the below rules), we want to make sure that guests at our events are aware of our expectations beforehand. This is so that we can head off any misunderstanding or problems before they arise by letting others know what our expectations for behavior and good sportsmanship are upfront, straight out of the shire gate.

Above all, we want to make sure that our events are friendly, inclusive, welcoming, and safe. To that end, the below Code of Conduct has been plagiarized, developed, copied, (borrowed some) stolen from dungeons, found at high sea, and slapped together for everyone’s gaming pleasure:

  • Buffalo Gaymers events are for everyone in the QUILTBAG community as well as our allies. However, our events are especially for those who have been most marginalized. If you find that you have lots of privilege (inside or outside of our communities) look around the table first and make sure that you’re not drowning out someone else’s voice. Use this as an opportunity to allow our space to be one where voices that have been talked over regularly are instead amplified.
  • Please avoid making assumptions. If you aren’t aware of what someone’s gender is, and you can’t figure out what pronoun to use, just ask or look at our name tags, where you may find their name and preferred pronoun!
  • Got someone’s pronoun wrong by accident? Cool. Please keep trying. Doing it on purpose? That’s not okay, and you’ll be asked to leave.
  • We don’t have discussions about how your behavior was meant. What we care about is how it makes our participants feel. Please just respect that if one of the participants is hurt by your behavior, it is on you to change it or leave.
  • Buffalo Gaymer Formal events (those hosted by Buffalo Gaymers) are always drug and alcohol-free. Please respect that this allows our events to be open to everyone, including those in recovery.
  • Please make an effort to support the shops that support us! Buy some dice. Get a snack! Buy a gaming book! Without them, we don’t have a place to play. Without us, they don’t have a way of keeping the lights on.
  • Everyone who attends a Buffalo Gaymers event should be able to feel comfortable, safe, and welcome. “No.” means “No.”, “Go away.” means “Go Away Now and Don’t Come Back.”
  • Respect disabilities and that not all disabilities are visible. Be conscientious of scents, noise levels, and – if you’re hosting an event – make it one that all members of our community can access.
  • No gatekeeping. A gaymer is a gamer is a gaymer is a gamer.
  • Consent is required for all things (including hugging). Intentionally touching anyone without their consent can be considered assault and may result in police involvement.
  • “Glomping” and “Free Hugs” are still physical contact. Yes, you need to ask first.
  • Harassment can be: Unwanted talking, touching, photographing. Hanging around someone who asked you to leave. Being gross or threatening just to ruin someone else’s experience. Don’t do this. Don’t be that person.
  • Anyone who is threatened or harassed, or sees others in trouble, should approach Buffalo Gaymers Staff for help ASAP.

During Games

The document below was written by Wizards of the Coast as a code of conduct for all Adventurers League events. While our events are not Adventurers League events, the code below is good and just, and therefore we are using it in all matters of gaming. Thus, in addition to the Code of Conduct above, all those who wish to game at Buffalo Gaymers events do so under the following guidelines:

D&D Adventurers League play is meant to be inclusive, fun, and safe. All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following code of conduct:

Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others at the event.

Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the organizer of the event immediately.

Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.

The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer.  The organizer has the right to remove a disruptive or threatening player or Dungeon Master from the play area or premises.

No tolerance is given for theft or aggressive behavior.  Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.

Examples of Violations

Organizers, DMs, and players alike should maintain an awareness of possible violations to the code of conduct.

Disruptive Behavior

  • Excessively vulgar or profane language
  • Throwing or breaking objects in anger
  • Leaving excessive trash in the play area
  • Talking over other players excessively
  • Demanding more attention from the DM
  • Talking on a phone excessively at the table

Unsafe Behavior

  • Using racial, gender, or cultural slurs against another participant
  • Taking inappropriate photos of other participants
  • Harassing other participants
  • Using social media to bully other participants

Aggressive Behavior

  • Threatening to hit other participants
  • Tearing up another player’s character sheet
  • Pulling out another participant’s chair, causing the player to fall
  • Intentionally turning over a table

Theft

  • Stealing books, miniatures, or other products
  • Stealing another participant’s certificates
  • Taking another participant’s dice without asking permission
  • Stealing organizer or DM materials, such as table tents, maps, and adventure documents

Organizer Response

An organizer who has code of conduct violations brought to his or her attention should resolve the manner quickly and professionally, with minimal disruption to the event if possible. The responses given here are guidelines, and if the situation calls for a more or less serious response to resolve a situation, the organizer is empowered to take appropriate action.  Disruptive behavior can be dealt with by the Dungeon Master upon first offense by issuing the participant a warning. Upon being issued a second warning, the Dungeon Master should notify the organizer of the event. If the Dungeon Master is engaging in disruptive behavior, a player should immediately inform the organizer.

Unsafe behavior is more serious, and the Dungeon Master or other participants have the right to notify the organizer immediately. The organizer should issue a warning for the first offense and remove the player from the table or play area upon any subsequent offenses.

Theft and aggressive behavior are grounds for an immediate removal from the play area and/or premises and should always be brought to the organizer’s attention immediately.

 
Thanks to Aaron Clift for our Header & Logo!